Title

Elimination: A Framework for Hosting and Playing Live-Action Games

Date

5-31-2018 1:45 PM

End Time

31-5-2018 2:00 PM

Location

RWEC 101

Session Chair

Scot Morse

Session Chair

Ted Beers

Session Title

Computer Science and Information Systems Senior Capstone Group Projects

Presentation Type

Presentation

Faculty Sponsor(s)

Scot Morse

Abstract

For people who want to create and play elimination-based live-action mobile games, the Elimination Framework and API is an web application (and associated mobile apps) that allows for a host to make a game, set rules, and invite other users to join the game. Elimination-based live action games involve players being assigned other players as targets and then proceeding to attempt to eliminate their target/targets, traditionally with mock-projectiles (like Nerf-guns or balled up socks), by whatever rules are established for the specific game, until either the last player/team is remaining. Unlike current methods for playing elimination-based live-action games, our full website will remove the subjectivity that comes from a human moderator and human players determining a successful elimination and also make adding more rules and features (like player skill modifiers, a player inventory, and methods of elimination) to games easier and more fun. The application will store user accounts, skills, and stats from previous and on-going games, as well as make decisions for furthering current games and setting up new ones.

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May 31st, 1:45 PM May 31st, 2:00 PM

Elimination: A Framework for Hosting and Playing Live-Action Games

RWEC 101

For people who want to create and play elimination-based live-action mobile games, the Elimination Framework and API is an web application (and associated mobile apps) that allows for a host to make a game, set rules, and invite other users to join the game. Elimination-based live action games involve players being assigned other players as targets and then proceeding to attempt to eliminate their target/targets, traditionally with mock-projectiles (like Nerf-guns or balled up socks), by whatever rules are established for the specific game, until either the last player/team is remaining. Unlike current methods for playing elimination-based live-action games, our full website will remove the subjectivity that comes from a human moderator and human players determining a successful elimination and also make adding more rules and features (like player skill modifiers, a player inventory, and methods of elimination) to games easier and more fun. The application will store user accounts, skills, and stats from previous and on-going games, as well as make decisions for furthering current games and setting up new ones.