Title

Pupil: Unity VR Package for Image Quality Optimizations

Date

5-31-2018 5:00 PM

End Time

31-5-2018 7:00 PM

Location

WUC Pacific Room

Session Chair

AES Team

Session Title

Evening Multidisciplinary posters

Presentation Type

Poster session

Faculty Sponsor(s)

Timothy Hutchings

Abstract

The emergence of virtual-reality head mounted displays (HMD’s) have the potential to fundamentally change the way humans interact with computer interfaces. As exciting as this new technology is, significant pitfalls exist in its functionality. In this presentation, we examine the potentials of the Pupil software package for Unity. Developed with the goal of providing virtual-reality developers with low-impact image quality optimizations and accessibility features, Pupil is extensible and comes fully stocked with variable interpupillary distance settings, and high contrast outline shaders. The features therein are backed by third-party peer-reviewed research, and have been tested for their usefulness with CPU and memory profiling, as well as focus group surveys to determine the effect from the user’s perspective. The software package was designed and tested for both low-end virtual-reality hardware (Google cardboard) up to the newest virtual-reality technology (HTC Vive.)

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May 31st, 5:00 PM May 31st, 7:00 PM

Pupil: Unity VR Package for Image Quality Optimizations

WUC Pacific Room

The emergence of virtual-reality head mounted displays (HMD’s) have the potential to fundamentally change the way humans interact with computer interfaces. As exciting as this new technology is, significant pitfalls exist in its functionality. In this presentation, we examine the potentials of the Pupil software package for Unity. Developed with the goal of providing virtual-reality developers with low-impact image quality optimizations and accessibility features, Pupil is extensible and comes fully stocked with variable interpupillary distance settings, and high contrast outline shaders. The features therein are backed by third-party peer-reviewed research, and have been tested for their usefulness with CPU and memory profiling, as well as focus group surveys to determine the effect from the user’s perspective. The software package was designed and tested for both low-end virtual-reality hardware (Google cardboard) up to the newest virtual-reality technology (HTC Vive.)