Title

SandCat - A Language for Games Prototyping

Date

6-1-2017 8:30 AM

End Time

1-6-2017 10:30 AM

Location

WUC Pacific Room

Department

Computer Science

Session Chair

Scot Morse

Session Chair

Ted Beers

Session Title

Computer Science & Information Systems Capstone Individual Projects

Faculty Sponsor(s)

Scot Morse

Presentation Type

Poster session

Abstract

SandCat is a game description language which aims to empower game designers by allowing them to focus on the designs instead of the software. There currently exists no tool which allows game designers to quickly iterate on their ideas. SandCat aims to be that tool by solving three main problems with current solutions. The language aims to be successful in three areas: archivable, expressive, and light. Archiveable - Something written in SandCat should still be playable years later. Expressive - SandCat should be flexible enough to allow designers to specify a large variety of games in a short amount of time. Finally SandCat should be light. Games prototyping requires quick iteration times. In these ways, SandCat aims to massively expedite the game design process.

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Jun 1st, 8:30 AM Jun 1st, 10:30 AM

SandCat - A Language for Games Prototyping

WUC Pacific Room

SandCat is a game description language which aims to empower game designers by allowing them to focus on the designs instead of the software. There currently exists no tool which allows game designers to quickly iterate on their ideas. SandCat aims to be that tool by solving three main problems with current solutions. The language aims to be successful in three areas: archivable, expressive, and light. Archiveable - Something written in SandCat should still be playable years later. Expressive - SandCat should be flexible enough to allow designers to specify a large variety of games in a short amount of time. Finally SandCat should be light. Games prototyping requires quick iteration times. In these ways, SandCat aims to massively expedite the game design process.