Title

Aggressive and Prosocial Influence of Violent Video Games

Date

5-28-2015 9:00 AM

End Time

28-5-2015 11:00 AM

Location

Werner University Center (WUC) Pacific Room

Department

Behavioral Sciences

Session Chair

David Foster

Session Chair

Jaime Cloud

Session Title

Behavioral Sciences Poster Session 1

Faculty Sponsor(s)

Chehalis Strapp

Presentation Type

Poster session

Abstract

The current study seeks to test the hypothesis that prosocial violent video games improve prosocial action and violent video games. Past research has revealed that playing violent video games increases aggression and aggressive actions. Participants were undergraduates who consented to take part in the experiment, which had them complete the Buss-Perry Aggression Questionnaire before and after playing a session of a randomly assigned violent video game (the pro-social, Watchdogs, or Grand Theft Auto V), to ascertain differences in aggression. Upon completion, participants were then subjected to a pro-social opportunity to compare prosocial action after play.

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May 28th, 9:00 AM May 28th, 11:00 AM

Aggressive and Prosocial Influence of Violent Video Games

Werner University Center (WUC) Pacific Room

The current study seeks to test the hypothesis that prosocial violent video games improve prosocial action and violent video games. Past research has revealed that playing violent video games increases aggression and aggressive actions. Participants were undergraduates who consented to take part in the experiment, which had them complete the Buss-Perry Aggression Questionnaire before and after playing a session of a randomly assigned violent video game (the pro-social, Watchdogs, or Grand Theft Auto V), to ascertain differences in aggression. Upon completion, participants were then subjected to a pro-social opportunity to compare prosocial action after play.